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Crash (magazine)

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Crash
The cover of Crash issue 1 (1984)
Issue 1 cover
EditorRoger Kean (Feb '84 – Aug '85)
Graeme Kidd (Aug '85 – Mar 87)
Roger Kean (Apr '87 – Sep '87)
Barnaby Page (Oct '87 – Mar '88)
Steve Jarratt (Apr '88 – Jul '88)
Dominic Handy (Aug '88 – Mar '89)
Stuart Wynne (Apr '89 – May '89)
Oliver Frey (Jun '89 – Mar '91)
Richard Eddy (Apr '91 – Oct '91)
Lucy Hickman (Dec '91 – Apr '92)
Chris Wilkins (Dec 2020 – present)
CategoriesComputer games magazine
FrequencyMonthly/Quarterly
Circulation101,483 (peak)
First issueFebruary 1984
Final issue
Number
April 1992 (originally)
98 (originally)
CompanyNewsfield Publications Ltd
Europress
Fusion Retro
CountryUnited Kingdom
LanguageEnglish
Websitehttp://www.crashonline.org.uk/
ISSN0954-8661

Crash, stylized as CRASH, is a magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders.

The magazine was launched to cater for the booming Spectrum games market. It was immediately popular owing to its quality of writing and distinctive, though occasionally controversial, artwork created by Oliver Frey. By 1986 it had become the biggest-selling British computer magazine with over 100,000 copies sold monthly, but struggled towards the end of the decade after other magazines put cassettes of games on the front cover. In the 2010s, a number of retrospective issues were created via a kickstarter campaign leading to the new publication by Fusion Retro.

History

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The "Crash Smash" accolade, awarded to reviewers' favourite games, was considered important by the UK software industry.

Crash was launched in 1983 in Ludlow, Shropshire by Roger Kean, Oliver Frey and Franco Frey. The trio had met the previous year when they were working for newspaper publisher Alan Purnell, learning how to write and produce a magazine from scratch. Franco Frey had worked for an electronics company, and had been asked by one of his business contacts if could get hold of video games. Kean remembers that "The High Street was ignorant of computer games" and they wanted to source titles and sell them.[1] They set up a mail order catalogue called Crash Micro Games Action and advertised in contemporary computer magazines such as Computer and Video Games.[2] It was immediately successful, so by late 1983, they decided to launch a dedicated magazine, forming the company Newsfield to do so.[1] Kean and Oliver Frey wanted a catchy title for the magazine, choosing "Crash" after J. G. Ballard's novel of the same name.[3]

Though he had regularly played video games throughout the 1970s, the middle-aged Kean realised that the target market for the magazine was teenagers and young men, and the writing needed to accommodate this. Consequently, he hired teenage staff writer Matthew Uffindel and the pair recruited local schoolchildren to review the games, including Ben Stone and Robin Candy.[1] To produce screenshots, a camera was set up to directly capture the television set or monitor that the Spectrum was plugged into. The film was then processed in-house, printed and delivered to a local print shop to prepare the final page.[3]

The first issue was intended to be published in November 1983, in time for the pre-Christmas trade, but owing to a conflict with retailers WH Smith it was published in February the following year.[4] The magazine maintained focus squarely on Spectrum gaming. It was an instant hit thanks to Oliver Frey's artwork and Kean's writing, assisted by Uffindel.[1] Kean and the Frey brothers would continue to be involved with the magazine throughout its lifetime.[5][6]

Reviewers would give their direct opinions on whether a game was good or not, regardless of advertising or any pressure from software houses. Though publishers sometimes tried to bribe the magazine editors to give games good reviews, the children would not do that, and once gave a game a low score of 9%. This honesty gave Crash a good reputation and made it highly influential in the games industry.[1][7] If a game was awarded a "Crash Smash" (an overall rating of 90% or above), the industry believed it was genuinely good and it would sell well.[1] The logo was used in advertisements for games, big and small.[8][9][10] Notable Crash Smashes included Jet Set Willy,[11] Sabre Wulf[12] and Head over Heels.[13] In 1986, Gremlin Graphics published a compilation, Four Crash Smashes, which featured Spy Hunter, Alien 8, Dun Darach and Night Gunner.[14]

In October 1986, Crash reported sales of over 100,000 copies.[15] Its ABC figure of 101,483 copies a month for the period of January to June were claimed by the magazine to be higher than any other British computer magazine.[16][17]

By 1989, rival Spectrum magazine Your Sinclair regularly came with a free cassette attached to the cover that contained a complete game and various demos.[1] Crash had occasionally featured cassettes on the cover, but began to lag in circulation. It was relaunched that June with a free cover-mounted cassette with a number of complete games, which continued as a regular feature. This came at the expense of page count and editorial content, both of which were reduced.[1][18] Kean was annoyed by having to put tapes on the cover to keep up with the competition, as it increased costs and obscured Frey's cover artwork.[1]

Newsfield was suffering increasing financial difficulties by the early 1990s. The last edition of Crash published by the company was in September 1991. Following the company's liquidation, the magazine was relaunched by Europress that December, continuing until the final issue in April 1992. After this, Crash was bought by EMAP, publisher of Sinclair User, who merged the two magazines. In practice, this meant little more than the appearance of the Crash logo on the front cover.[1]

In May 2016, No. 2 King Street, Ludlow was awarded a Blue plaque as the premises of Newsfield while it was publishing Crash and ZZap!64 from 1984–9, which both hired pupils from Ludlow Church of England School alongside professional journalists.[19]

In 2017, the magazine was commemorated in a special exhibition in Ludlow Buttercross Museum documenting Newsfield's contribution to the local industry.[20] The same year, a special edition of the magazine was issued following a Kickstarter campaign that raised £12,000.[16] Kean, Oliver Frey and Nick Roberts all returned to contribute to this issue.[21] The following year, a similar campaign led to the 2019 Crash annual – issue 100.[22] The magazine was relaunched as an A5 quarterly publication in December 2020.

Cover art

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The July 1985 cover caused controversy and was placed on the top shelf of some newsagents.

Crash featured distinctive cover art, mostly drawn by Oliver Frey. Much of his work was published in book form for the first time in 2006.[23]

The cover of issue 18, July 1985, which depicted a scantily clad sorceress with a man on his knees in collar and chains, was considered provocative by some shops who moved it to the top shelf.[24] Issue 31 in August 1986 was criticised for the front cover featuring staff writer Hannah Smith in a swimsuit mud wrestling with an alien.[1] The cover of issue 41, June 1987, was a particularly violent image depicting two barbarians fighting, with one about to slit the throat of another. The picture was deemed too strong by W H Smith and that issue was relegated to the top shelves.[24] However, these controversial covers helped boost the sales of Crash, particularly doubling the circulation from 1985 to 1986.[1]

Editorial content

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Much editorial content (such as previews and responses to readers' letters) was credited to Lloyd Mangram, a fictional character, although written by members of the editorial staff.[25] He was created by the team simply to make the magazine look more important and professional by appearing to have a greater number of writers, and named after golfer Lloyd Mangrum.[1] On one occasion, Mangram was depicted visually in the magazine by a sketch of a man wearing a paper bag over his head with holes cut for eyes,[26] and was reported to work on a Hermes typewriter.[27]

The "Playing Tips" section featured solutions to games cheats to make them easier. Candy was a regular host of this section in its early years. Issue 27 in April 1986 included a special "Robin Candy's Playing Tips" supplement of cheats and game modifications, including a room editor for the Crash Smash game Sweevo's World.[28] Following Candy's departure, Hannah Smith ran the section as a self-styled "girlie tipster", establishing a rivalry with fictional Melissa Ravenflame from Computer and Video Games.[1][29] Nick Roberts began his role in the magazine editing this section after Smith, and stayed for the remainder of its run, working out POKEs (alterations to the game's machine code in memory that allowed a player to cheat) using a Multiface, a Spectrum hardware add-on.[1] The magazine also covered technical information and stories about future hardware and peripherals in its "Tech Niche" and "Tech Tips" sections, the latter frequently written by Simon N Goodwin.[30][31] In 1988, a special "Tech Tape" was released, containing utilities and programs associated with this section.[32] Crash included the occasional column which seemed unusual for a computer magazine. Its first year saw the launch of both the Lunar Jetman strip (written and illustrated by John Richardson, based on the character from the games by Ultimate Play the Game)[33] and The Terminal Man, an original piece of fiction written by Kelvin Gosnell and illustrated by Oliver Frey.[34] Later years would see a brief revival of The Terminal Man, as well as Mel Croucher's comic story Tamara Knight, both of which ended mid-run. After the closure of Newsfield's short-lived lifestyle magazine LM, Crash inherited its video reviews for a short period.[35][36][37]

The August 1985 issue of Crash featured "Unclear User", a spoof on rival magazine Sinclair User. This led to a successful injunction being taken out against the magazine two days before the official publication date on the grounds of copyright infringement.[1][38] Copies were withdrawn from newsagents and an apology published in the following issue. Readers were also offered a back issue with the offending pages removed at a reduced price and priority delivery.[39]

Readers awards

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Starting in 1984, the magazine published an annual readers awards article, based on votes from the readers.

Winning games
Year Best overall game Best adventure Best platformer Best shooter Best simulation Best graphics Best advert
1984[40] Daley Thompson's Decathlon Lords of Midnight Wanted: Monty Mole Ad Astra Fighter Pilot Sabre Wulf
1985[41] Elite Red Moon (Time and Magik) Dynamite Dan Commando Tomahawk Fairlight
1986[42] Starglider Heavy on the Magick Dynamite Dan II Uridium TT Racer Lightforce The Great Escape
1987[43] Driller The Pawn Auf Wiedersehen Monty Zynaps Gunship Driller Game Over
1989[44] Batman – The Movie Myth: History in the Making Operation Thunderbolt Cabal
1990[45] RoboCop 2 Lords of Chaos Turtles

See also

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References

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  1. ^ a b c d e f g h i j k l m n o p Mason, Graeme (12 March 2017). "The story of Crash magazine". Eurogamer. Retrieved 6 January 2019.
  2. ^ "Crash Micro Games Action". Computer and Video Games. No. 22. August 1983. p. 116. Archived from the original on 30 April 2020. Retrieved 23 November 2018.
  3. ^ a b "Roger Kean interview". Out-of-Print Archive.
  4. ^ Bee, Philip (May 1998). "Interview with Roger Kean – May 1998". World of Spectrum. Archived from the original on 30 April 2020.
  5. ^ "CRASH Catalogue 2 – Index". Crash Online. Retrieved 2 October 2013.
  6. ^ "The History of Crash – Issue No. 1". Nonowt eZine X. Retrieved 4 April 2006.
  7. ^ "Crash Magazine : Jack the Nipper". Gremlin Archive. Retrieved 23 November 2018.
  8. ^ https://worldofspectrum.net/pub/sinclair/games-adverts/Compilations/CartoonCollection.jpg [bare URL image file]
  9. ^ https://worldofspectrum.org//pub/sinclair/games-adverts/b/Batman-TheMovie.jpg [bare URL image file]
  10. ^ https://worldofspectrum.org//pub/sinclair/games-adverts/g/GraphicAdventureCreatorThe_3.jpg [bare URL image file]
  11. ^ "Jet Set Willy". Crash Online. Retrieved 23 November 2018.
  12. ^ "Sabre Wulf". Crash Online. Retrieved 23 November 2018. Sabre Wulf arrived too late for a full review and received no percentage score, but was considered a Crash Smash nevertheless.
  13. ^ "Head over Heels". Crash Online. Retrieved 23 November 2018.
  14. ^ "Software Reviews". Computer and Video Games. No. 57. EMAP. July 1986. p. 32. Retrieved 21 June 2024.
  15. ^ "Classic ZX Spectrum magazine Crash resurrected through Kickstarter campaign". International Business Times. 31 July 2017. Retrieved 22 November 2018.
  16. ^ a b "Crash Magazine making comeback thanks to Kickstarter". The Independent. 1 August 2017. Retrieved 22 November 2018.
  17. ^ "Issue 33 Editorial". Crash Online. Retrieved 6 December 2018.
  18. ^ "The Shape of Thrills to Come". Crash. No. 65. June 1989. p. 5. Archived from the original on 8 May 2020. Retrieved 26 November 2018.
  19. ^ "TOP BRITISH GAMING PUBLISHERS RECOGNISED WITH BLUE PLAQUE". Retro Computing News. 19 May 2016. Archived from the original on 2 May 2019.
  20. ^ "Aliens Over Ludlow : Newsfield Invades the Buttercross". Retro Computing News. 6 April 2017. Archived from the original on 7 January 2019. Retrieved 7 January 2019.
  21. ^ "Crash magazine returns with a crowdfunded annual". Eurogamer. 31 July 2017. Retrieved 23 November 2018.
  22. ^ "Crash Annual 2019 – Issue 100". Indie Retro News. September 2018. Retrieved 22 November 2018.
  23. ^ Roger Kean (2006). The Fantasy Art of Oliver Frey. Thalamus. ISBN 1-902886-06-2.
  24. ^ a b "The Magazine Game" (PDF). Edge. No. 102. October 2001.
  25. ^ Lloyd Mangram at the Spectrum FAQ
  26. ^ "Lloyd Mangram's Playing Tips". Crash. No. 39. April 1987. p. 60. Archived from the original on 1 December 2018. Retrieved 1 December 2018.
  27. ^ "Reader's Awards". Crash. No. 75. April 1990. p. 25. Archived from the original on 16 May 2020. Retrieved 1 December 2018.
  28. ^ "Robin Candy's Playing Tips". World of Spectrum. Archived from the original on 2 May 2019. Retrieved 26 November 2018.
  29. ^ "Hannah Smith's Playing Tips". Crash. No. 30. July 1986. p. 61. Archived from the original on 24 November 2018. Retrieved 23 November 2018.
  30. ^ "Dreamware". Crash Online. Retrieved 26 November 2018.
  31. ^ "Publications". Simon N Goodwin. Retrieved 1 December 2018.
  32. ^ "Crash Tech Tape". World of Spectrum. Retrieved 26 November 2018.
  33. ^ "Interview with John Richardson". Jedi's Paradise. Archived from the original on 2 May 2019. Retrieved 23 November 2018.
  34. ^ "Interview with Oliver Frey". Paul Gravett. Retrieved 23 November 2018.
  35. ^ "LM Closes Down". Crash. No. 41. June 1987. p. 7. Archived from the original on 16 May 2020. Retrieved 1 December 2018.
  36. ^ "Video Reviews". Crash. July 1987. pp. 108–109. Archived from the original on 16 May 2020. Retrieved 1 December 2018.
  37. ^ "Forum". Crash. No. 44. September 1987. p. 40.
  38. ^ "Unclear User – apology". Crash Online. Retrieved 5 April 2006.
  39. ^ "Publisher's Statement". Crash. No. 20. September 1985. pp. 7, 111. Archived from the original on 16 May 2020. Retrieved 26 November 2018.
  40. ^ "CRASH 12 – Readers' Awards". Crash Online. Retrieved 2 October 2013.
  41. ^ "CRASH 27 – Readers' Awards". Crash Online. Retrieved 2 October 2013.
  42. ^ "CRASH 38 – Readers' Awards". Crash Online. Retrieved 2 October 2013.
  43. ^ "CRASH 51 – Readers' Awards". Crash Online. Retrieved 2 October 2013.
  44. ^ "CRASH 75 – Readers' Awards". Crash Online. Retrieved 2 October 2013.
  45. ^ "CRASH 87 – Readers' Awards". Crash Online. Retrieved 2 October 2013.
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